Ravenloft I6 • Public browser beta
Step Inside the Legend of Ravenloft

Not another video game. DNDPOV pairs a first-person, walkable Ravenloft I6 map with a location-aware AI Dungeon Master that knows the adventure, its characters, and your party—built for solo or group adventuring.

Explore the World of Ravenloft

From the Old Svalich Road and Village of Barovia to the Vistani encampment and Castle Ravenloft, explore a connected world in first person. Discover roads, buildings, hidden locations, and castle chambers faithfully adapted from the original adventure maps. The four banners are entry points into the adventure, not the total number of places to explore.

Old Svalich Road — the Last Chance Inn and spruce-lined approach 01 • THE APPROACHThe Last Chance Inn

Old Svalich Road

Begin by the lonely Last Chance Inn. Follow the dark spruce-lined road toward Barovia, where ancient gates and unsettling discoveries await.

Explore Old Svalich Road →
Includes the inn at the beginning of the road
Actual in-game views · Select to enlarge
Village of Barovia — cobbled main street and timber-framed homes 02 • THE VILLAGEBarovia • Main Street

Village of Barovia

Walk its streets, visit the Blood of the Vine Tavern, church and mercantile, and experience Barovia's changing weather, mist and atmosphere.

Enter the Village →
Explore streets and notable locations
Actual in-game views · Select to enlarge
Road to Tser Pool — misty Svalich Woods with a rock-edged dirt trail 03 • THE CROSSROADSSvalich Woods • Mist

Road to Tser Pool & Castle

Continue through misty wilderness toward the Tser Pool encampment and the road leading to Castle Ravenloft.

Travel to Tser Pool →
Wilderness, branching road and encampment
Actual in-game views · Select to enlarge
Castle Ravenloft — Great Entry (K8), with the GPS-style Map 3 inset MAP 3 · MAIN FLOORK8 04 • THE CASTLEK8 • Great Entry

Castle Ravenloft

Cross the threshold and explore the available public castle maps: Map 2, Walls of Ravenloft, and Map 3, Main Floor. Find rooms with a GPS-style map and descriptions.

Enter Castle Ravenloft →
Public beta access: Maps 2 and 3
Actual in-game views · Select to enlarge

Explore in 3D. Adventure with AI.

DNDPOV combines two major advances: a first-person, module-accurate world to explore and an AI Dungeon Master connected to your current location. It can bring in the adventure text, portray NPCs, speak as party members, and use your uploaded character sheets—without you having to explain every room you enter.

Adventure alone whenever you want, or play with friends and a conventional DM who uses the AI as a companion. The local AI beta supports conversations, location-aware narration, and character-sheet PDFs; automatic battle-state tracking is still being developed.

AI DM beta: character-sheet PDF upload and conversation are available in the local build. Automated combat resolution is not yet fully implemented.
How AI-assisted adventuring works
  1. Start the local AI DM beta and connect your own OpenAI API key.
  2. Upload a text-based PDF character sheet in the Character Party Manager, then review and save it.
  3. Explore Barovia in first person; the Adventure Journal provides module-based descriptions.
  4. Ask your AI DM questions, role-play decisions, and discuss encounters. Full combat automation is coming later.
Explore the browser beta

A world that knows where you are—and can talk back.

As you explore, DNDPOV supplies mapped location and module context to the AI. You make the decisions; your AI Dungeon Master helps bring the adventure to life.

📍 Location awareReceives your current mapped location as you move through Barovia.
📜 Knows the moduleReferences the original Ravenloft I6 room descriptions, encounters, characters, and secrets.
📖 Original narrationDisplays the module's player-facing descriptions verbatim where available.
🚪 Inside and outsideUses mapped rooms, buildings, entrances, and exits for location-specific context.
🎭 NPC role-playingPortrays villagers and other characters, with dialogue shaped by their motivations and knowledge.
🗣️ Character banterHave your party discuss plans, react to discoveries, and debate what to do next.
🛡️ Your character sheetsUpload text-based PDF sheets and review the extracted abilities, spells, weapons, and equipment.
💬 Conversations and choicesAsk questions, investigate, negotiate, and try unexpected approaches.
⚔️ Combat companionDiscuss tactics and narrate encounters; fully automated combat and persistent battle tracking are still being developed.
🔒 Adventure secretsPlayer-knowledge safeguards aim to prevent premature spoilers; beta testing is ongoing.
🎲 Module encountersWorks with mapped adventure context and the existing encounter companion.
🧭 Solo adventureExplore at your own pace, with a conventional DM or with AI assistance.

AI Dungeon Master beta: accuracy and module fidelity are being tested. Full automated combat, live character-state updates, and shared multiplayer AI sessions are not yet complete.

AI Dungeon Master: real demonstrations

Two recorded walkthroughs from our evolving local AI Dungeon Master beta. Watch the adventure journal, character-sheet workflow, and AI interactions in action.

Solo Adventure with an AI DMFirst-person Barovia exploration and AI-assisted role-playing demonstration.
Character Sheets & the AI DMSee the latest character-management and AI Dungeon Master testing session.

Videos are optimized for online viewing, retaining the original audio and readable interface detail. The local AI features shown may not be available in the restricted browser preview.

Explore the Video Gallery

Five short glimpses of DNDPOV. Select any thumbnail to watch.

Videos play in an expanded viewer without leaving this page.

Watch: Multiplayer Setup

Setup walkthrough for multiplayer in the downloadable DNDPOV beta.

Maps Matter

DNDPOV is a map-first interpretation of Ravenloft I6. The wider dungeon-mapping project covers the castle's levels; the free public beta intentionally unlocks only the listed castle maps. Layout and location relationships are kept as faithful as practical, while the three-dimensional scenery uses artistic interpretation.