DM · Ground Floor Encounters

I6 module rules, paraphrased · Main floor K7–K24 plus courtyard K1 · Triggers are evaluated when you enter the modeled location. DM decisions and action-dependent events remain manual.

Lag or graphics issues? Try Microsoft Edge — Castle Ravenloft runs smoothly there.

CASTLE RAVENLOFT

Maps 02 & 03 · Illustrated Exploration · PUBLIC BETA
Entrance
Ground floor
2.0×

Map rooms

Select this floor or the complete K-room directory. Rooms without indexed text are clearly marked. The public beta includes only Maps 02 and 03.

GO TO FLOOR
Maps 02 and 03
↑←↓→↑ ↓ Walk   ← → Turn   Shift RunMouse look optional · Drag map title to move
F Torch · M Map · Tab Notes · G DM
Enter Dismiss · Esc Release mouse
MODULE · READ ALOUD

Provisional room entrances are open from all sides; exterior walls remain solid.

Castle Ravenloft room illustration

Castle Ravenloft v0.10.27 PUBLIC BETA — Maps 02 & 03 Public Beta

Explore the castle with atmospheric Gothic architecture and illustrated, module-inspired room discoveries.

Click to begin. This build uses the Three.js WebGL engine and needs internet access to load it.

Slow or choppy in Chrome?

Go to chrome://settings/system, enable Use graphics acceleration when available, then relaunch Chrome.

Complete troubleshooting guide

ENCOUNTER!

✦ DM's Oracle · Decision Report
Awaiting Auto DM decisions…

Local Multiplayer · v0.9.89

One Windows computer hosts the session. Other players connect using its local network address. No internet service or game clock.

Not connected.
Network: waiting